Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Sunday, September 12, 2010

Helping a world of unstoppable diversity. (._.)

... Or, a virtual world, that is. (>_<)

So... Emeraldgate seems to be over. The client has mostly been blacklisted, the "bad" devs banned, and everyone is looking for the next big shiny. Most people don't want to use the V2 client because, to them, it's too great a departure from the interface they've been used to for 2, 3, 4, 7 years. So, what's the former 'Emerald' flock to do? (O.o)

Mind you... That's a pretty big darned flock. (=_=)

At this moment Linden Lab's Third Party Viewer Directory list has 13 clients of varying types. The most visible and shiny being Phoenix, Emergence, Kirsten's, Ascent, and Imprudence. All of which have VERY different user interfaces! DX

From the approach of 'sticking to V1-4life!!' to 'making V2 my way'... From client to client; buttons, menus, and options are all over the place! In addition, most of these clients are still open beta or hobby projects. So they're not totally stable, not all features work 100%, some features are flat-out missing, and worst of all... providing help in Second Life is mired in the new complexity this diversity introduces. (>_<)

As someone who likes to be knowledge and helpful, I'd often have the top 2 or 3 clients installed on my computer and keep up with the updates as they came out... Usually spending a day on each then going back to my personal favorite until someone has a major update. (^_^)

That was easy back in the days of Cool Viewer, Emerald, Imprudence, and LL's offering. The UIs were generally equal, knowing each client meant knowing the LL base functions plus whatever the TPV devs added. Problems would filter down and I'd just have to take note of what I hear from frustrated users to come up with solutions for each client. (^_^)

But now... DX

LL's V2 UI is a giant departure from what people have experienced for the past 7 years. Mind you, it's a departure I appreciate. It's more of a "computer" UI to me, which I can absorb and adopt easily as opposed to the "video game" UI that I struggled in with the V1 clients. Still... It's a departure and not all TPV devs have utilized it. For the ones who have, it often gets heavily modified. (._.)

And, that's where the problem comes in with the TPV clients. They're modding like crazy. So, when it comes time to provide help...

[2010/09/05 14:01] ** **: where is "Disable Camera Constrains" in Imprudence viewer?

[2010/09/11 18:41] ** **: I am using snowglobe. how do I manage these chat screens.. there annoying


[2010/09/11 18:42] ** **: imprudence has a different font


[2010/09/11 18:42] ** **: Yeah, it needs some tweaks, which is why I was on Kirstens, but that kept crashing on me.


[2010/09/11 18:52] ** **: someone told me there is a spell checker in Imprudence viewer..how the eff do u turn it on


[2010/09/11 20:45] ** **: Blech. By default, Imprudence still tries to save inventory scripts as LSO. Whyyyyyy. ._.


[2010/09/11 20:45] Imnotgoing Sideways: Mono makes teleporting evil. (._.)


[2010/09/11 20:59] ** **: I was just talking to my mom and wondering why phoenix debug menu wont stop my typin



.... And I have NO BLOODY CLUE how to respond to these things. I like to help, people come to me for assistance, but I just can't seem to keep up with the influx of different clients in SL. (._.)

As a result, much of last night's Q&A event was more a round-table of us trying to find who learned what on which client and if it addresses the issues that another person has. No two people were in the same version of the same TPV and all we could do was simply try our darndest to provide as complete a solution as possible. (._.)

Even for my building classes... Stupid silly things like "Select Texture" being renamed "Select Face" is enough to suck precious minutes from the lesson so that the diverse mix&match user base can proceed. (._.)

What's a helper and educator to do? Add disclaimers to events for which clients are supported for each lesson? Hope to bloody'ek that LL works with the TPV devs in collaboration and come up with a reasonable compromise in UI standardization? (O.o)

It's work. SL is supposed to be fun. Meh... I'm going inworld to build myself a micro avatar. I'll be using V2 due to it being my personal favorite UI. Don't mind me. (._.)

Thursday, April 8, 2010

LULZing at teh edumacatered ones. =^-^=

I just finished a project to prove that the R&D team screwed up on the backlight inverter design. I was assisted partially by a nearby engineer just to be sure I was getting things right. The experiment lasted about a week and was a matter of me tuning an alternative inverter so that it would stably deliver the peak current allowed to maintain the 50kH lifetime the bulb specifies. (^_^)

This engineer has been consistently confrontational and spent a lot of time discouraging each stage of the process by pointing out that he believes I lack the experience to properly manage the tasks to come. (=_=)

I just sent out images of the final waveforms comparing my modded circuit to an off-the-shelf unmodded board. (^_^)

He sends me an Email. "This is why we need someone from R&D present. Some of these waveforms are completely unacceptable." DX

I respond. "I know. Those 'unacceptable' wave forms are from the default unmodified circuit." XD

BCC to his boss. =^-^=

Friday, February 19, 2010

A Response To: "Mainstream" Faculty and Virtual Worlds

In a Strange Land: Some Thoughts About "Mainstream" Faculty and Virtual Worlds

Reading this article... It makes me wonder about something... I'm double posting my comment here just because I find it interesting. =^-^=

The conclusion I'm seeing: Educators are choosing to avoid using the Second Life virtual world as a platform due to the complexity of the interface. You're citing examples such as the 'Advanced' menu and scripting.

This sparks a question to me. Why do you think you have to go at it on your own?

So you can't script. This is true for many computer users. Yet, we run applications all day, every day, which were written by other people. The same market can and does exist in SL. Surely, it's not as corporate and 'professional' as Microsoft. But, if you can't script a slide-show projector; there is probably one available or you can contract a scriptor to make one for you. Building falls under this category, as well.

Also... The Advanced menu? Is there anything in there that's genuinely necessary? For regular day-to-day usage, I see nothing in the Advanced menu that serves a purpose. I would not weigh that feature in with any of the aspects of the learning curve of SL.

So, yes, there is a steep learning curve. But, I see that it's there because people are diving in head-first, reading a sliver of documentation, and expecting it to naturally just work without any experienced consultation.

I would compare this to hosting my own Email server. I simply don't know how. I've never set up an SMTP/POP server before. I don't know how to register a domain name. I'm not sure if I can gather up the hardware to build a computer I'd be willing to leave on 24/7 with suitable enough stability to manage any impending Email traffic.

So... What do I do? I find someone who knows how. In my personal life, I found Google's Email service to be quite nice. Professionally, I have an IT department hired to build, manage, and maintain a whole slew of online services. All I have to do is pay them to get it right and come to them with I'm faced with a problem.

SL is a bit deceptive this way. It's an Information Technology like any other, but, our mindsets think it's something far more natural. As a result, we unconsciously don't expect the process to by anything like adopting a technology.

I see a job description coming from this... Someone who has adapted to 'life' in a virtual world, knows the ins&outs, and can be relied upon on a professional basis to support productive use of the space. Just like the garage nerds of the 1980s... A new generation of marginalized nerd. The world doesn't see them yet, but, they're here now. Eventually, they'll come out of the woodwork, people will regret not investing in them sooner, and technological/cultural history will repeat itself all over again. (^_^)y